




Summary: This role involves architecting scalable gameplay systems for a AAA-style Unreal Engine 5 project, enabling Blueprint-driven workflows while ensuring performance through C++. Highlights: 1. Ownership of gameplay architecture in a AAA-style Unreal Engine 5 project 2. Hybrid C++ & Blueprint approach for scalable gameplay systems 3. Implementing and extending systems using Gameplay Ability System (GAS) We are building a **AAA\-style Unreal Engine 5 project** focused on scalable gameplay systems and multi\-platform delivery (PC, PS5, Xbox, Switch 2\). This role will take **ownership of gameplay architecture**, enabling a **Blueprint\-driven workflow for designers** while maintaining performance and scalability through C\+\+. Responsibilities * Architect gameplay systems using **C\+\+ \+ Blueprint hybrid approach** * Implement and extend systems using **Gameplay Ability System (GAS)** * Define what belongs in C\+\+ vs Blueprint * Enable designers through **Blueprint\-exposed systems** * Ensure performance and scalability across platforms * Lead Blueprint, code quality, and system consistency Requirements * 5\+ years in gameplay programming * Strong experience with **Unreal Engine 4/5** * Proven experience with **GAS** * Deep understanding of **Blueprint \+ C\+\+ integration** Nice to Have * Multiplayer systems * Console development experience * Experience mentoring teams in Blueprint usage * Experience shipping at least one game (AA/AAA preferred) Beneficios: * Aumentos salariales * Opción a contrato indefinido * Programa de referidos * Seguro de gastos médicos mayores * Seguro dental * Seguro de vida * Trabajo desde casa * Vales de despensa Lugar de trabajo: Empleo remoto


