




**Video Game Engine** **Job Objective:** Teach students how to develop, implement, and optimize video games using specialized software development engines. **Responsibilities:** * Familiarize students with the most popular video game engines and their technical capabilities, interfaces, and architectures. * Teach the fundamentals of programming applied to video game development, including script creation, game logic management, and resource integration. * Provide individualized follow-up for each student. **Requirements:** * Bachelor’s degree and professional license in Video Game Development Engineering or related field—mandatory. * Master’s degree—Bachelor’s degree and professional license—desirable. * Three years of teaching experience. * Familiarity with platforms such as Teams, Blackboard, or similar—desirable. **Core Competencies:** * Strong service orientation * Effective communication * Organizational skills * Ethics **Why Work at UVM?** We are Mexico’s largest private university, with 60 years of academic excellence, social commitment, and professional vision. We prepare our students to achieve the future they envision through internationally recognized quality education and access to dual-degree programs that increase their chances of employment at international-level companies by 85%. **Benefits:** * Professional growth and continuous training plan. * Academic scholarships\* \*Terms and conditions apply. * Competitive salary Statutory benefits * **We would love to have your expertise!** \*\*At this workplace, requesting medical certificates certifying non-pregnancy or HIV status as a condition for hiring, continued employment, or promotion is strictly prohibited.\*\* COMPUTER ENGINEERING, SYSTEMS ENGINEERING, COMPUTER SYSTEMS DESIGN, DIGITAL ANIMATION VIDEO GAME EXPERIENCE Work Schedule: Hybrid Years of Experience: 2 Offered in: Video Game Engineering


